7th International Conference on Virtual, Augmented and Mixed Reality
Indicative topics/keywords of the broad spectrum of issues to be addressed:
- Applications
- History and culture
- Education
- Entertainment
- Consumer products
- Industrial
- Medical and healthcare
- Military
- Rehabilitation
- Virtual worlds and social computing
- Interaction and navigation in VR and MR
- Avatar instantiation
- Immersion
- Orientation and navigation
- Teleoperation, puppeteering, and autonomy
- Issues in development and use of VR and MR
- Distributed environments
- Embodiment
- Fidelity
- Performance measurement
- Platform requirements
- Presence in VR and MR
- Criteria and measurement
- Design issues
- Simulator sickness
- Situational awareness
- Underlying & supporting technologies
- Display technologies
- Telepresence systems
- Mobile systems
- Alternative computing environments
- Wearable
- Pervasive computing
- CAVE and multi-participant environments
- Head mounted displays
- Field of view
- Resolution
- Rendering speed
- Parallax and perspective
- Long-term persistent environments
- Multimodal interfaces
- Sensory substitution
- Tracking VMR-relevant technologies
- Visualization and image rendering
- VAMR technologies and techniques for human-robot interaction
- VAMR for interaction with remote systems