Human-Computer Interaction Thematic Area
Indicative topics/keywords of the broad spectrum of issues to be addressed:
- Business
- Artifact lifecycle management
- Consumer and user
- Interfaces in Automated Manufacturing
- Marketing and HCI
- Visual Analytics and Business Intelligence
- Concept
- Maturity Models in HCI
- Semiotics and HCI
- Culture
- Cultural interface
- Culture and Heritage Service and Application
- Interfaces for Enjoying Cultural Heritage
- Internationalization and Localization
- Design
- Analysis and design methods
- Design thinking
- Experience design
- Guidelines and heuristics for design
- Human Centered Design and User Centered Design
- Information design
- Integration of HCI and Agile Methods
- Material design
- Responsive design
- Education
- e-Learning and Distant Learning
- HCI and children
- Emotion and Kansei
- Aesthetics and Kansei Engineering
- Emotions in HCI
- Pragmatic and hedonic attributes of interaction
- Entertainment
- Game Design
- Gamification
- Gamification Interface
- Home and entertainment systems
- General
- Ecological interfaces
- HCI methods and theories
- Psychology and Cognition
- Affordance and Signifier
- Psychological application for user interface
- Service
- Service design
- Service engineering
- Society
- Citizen Involvement
- e-Government
- HCI for Food Product Innovation
- Social Networks Cooperation
- Sociological consideration for user interface
- Technology
- Adaptive and personalized interfaces
- Architectures for interaction
- Augmented Reality and Environments
- Cloud computing
- Context-dependent system
- CUI, SUI ad GUI
- Digital Storytelling
- Gesture and eye–gaze based interaction
- Graphical user interface
- Haptic user interface
- Information visualization
- Intelligent and agent systems
- Interaction design
- Interaction in Virtual and Augmented Reality environments
- Interaction through wireless communication networks
- Interfaces for distributed environments
- Interfaces for Large Displays
- Large System User Interface
- Metrics for HCI
- Mobile HCI
- Multimedia design
- Multimodal interface
- Natural user interfaces (NUI)
- New technology and its usefulness
- Non–verbal interfaces
- Real life environments
- Second screen (Multi screen scenario)
- Smart home
- Tangible and virtual user interfaces
- Tools for HCI
- UX and Usability
- Attractiveness
- Ethnography and field work
- Evaluation methods and techniques
- Evaluation/Comparison of Usability and UX methods
- Human Factors engineering approach
- ISO and other International Standards
- Meaningfulness and satisfaction
- Novices and experts
- Qualitative and quantitative measurement and evaluation
- Standards in Usability, Accessibility & UX
- User experience