4th International Conference on Design, User Experience and Usability
Indicative topics/keywords of the broad spectrum of issues to be addressed:
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- Agile development incorporating DUXU
- Anthropology and ethnography
- Branding Business leaders understanding
- Chart and diagram design
- Color design
- Corporate culture and/or country culture
- Design patterns
- Design philosophy
- Design thinking
- Design/evaluation for cross-cultural users
- Education/training
- Emotion, motivation, and persuasion design
- Energy management systems
- Enterprise UX structure and process
- Ethics
- Financial/banking systems
- Gamification, especially of enterprise applications
- Globalization/localization
- Healthcare/Medical systems
- Heuristics
- Image design
- Information/knowledge design/visualization
- Open Innovation/frugal Innovation
- ISO and usability
- Management of DUXU processes
- Map, wayfinding, and signage design
- Marketing
- Maturity models
- Medical/healthcare
- Memory management
- Mental model design
- Metaphor design
- Military systems
- Mobile products/services, including TV/video
- Navigation design
- Offshoring vs. onshoring
- Patterns of DUXU practice and solutions
- Personalities, psychology, personas
- Political issues of DUXU
- Rural Development and DUXU
- Science-fiction and future trends
- Search
- Semiotics: Sign/symbol/icon design
- Service Design
- Social networks, especially in the enterprise
- Storytelling, fiction, non-fiction, comics
- Sustainability
- Travel/reservation systems
- Usability methods and tools
- Vehicle/traffic systems
- Wealth management
- Wearables, fashion, beauty technology
- Women in DUXU